Welcome to the design corner of my website. This is my main field of work, and over the years I’ve had the chance to explore a range of areas and experiment with a variety of projects. My favorite disciplines are interaction design and working in 3D spaces. Right now, I’m developing a VR game for educational use, bringing together everything I enjoy: I created the concept and am currently building the prototype in Unity.
Feel free to browse around and take a look at the variety of projects I’ve worked on. :)
Illustrations
For my illustrations I usually work with Clip Studio Paint, but worked with Paint Tool Sai, Cinema4D and Photoshop in the past. Click on each image for more information.
For my illustrations I usually work with Clip Studio Paint, but worked with Paint Tool Sai, Cinema4D and Photoshop in the past. Click on each image for more information.
3D Modelling
Throughout my work I tried several tools for different purposes. Nowadays I prefer working with Maya or Cinema4D, though I've got some experience in Blender as well. Click on each image for more information.
Throughout my work I tried several tools for different purposes. Nowadays I prefer working with Maya or Cinema4D, though I've got some experience in Blender as well. Click on each image for more information.
Motion (2D and 3D)
Games

Dream of Tomorrow (2020 - 2025)
A point and click adventure against bullying.
"Accompany Lena, a young creative student on her adventure – solve tricky puzzles, experience funny situations and confront mean bullies! Hardly a day goes by where Lena is not bullied in some way. Why? Because she is not like the others."
The game is still in development, however you can already check it out on
Steam.
I am responsible for art direction, the user interface, partly for mini games designs and the design, concept and lineart of the background graphics (not for the coloration).

Copyright © Philos
Tangram Bulls Eye (2022)
This is a version of Tangram in which the players play against each other. They have to arrange the Tangram stones as shown on their cards, as fast as possible.
The game can be bought at Philos.
Role
This was one of a line of Tangram games, in which I was responsible for the graphics design.
This is a version of Tangram in which the players play against each other. They have to arrange the Tangram stones as shown on their cards, as fast as possible.
The game can be bought at Philos.
Role
This was one of a line of Tangram games, in which I was responsible for the graphics design.
Global Game Jam (2020)
This game was developed at the Global Game Jam 2020 in Stuttgart. It is a game about Captain Zlorp who needs to fix his ship with the help of his most caring AI, before the next enemy wave arrives.
The game can be downloaded here.
Role
I was responsible for the protagonist's design and animation, the interface and helped out with some of the assets and project management.
This game was developed at the Global Game Jam 2020 in Stuttgart. It is a game about Captain Zlorp who needs to fix his ship with the help of his most caring AI, before the next enemy wave arrives.
The game can be downloaded here.
Role
I was responsible for the protagonist's design and animation, the interface and helped out with some of the assets and project management.
